Your Character: You
Xanodria is a "Live Action" system, meaning that every action
that a player wishes their character to perform must be acted out in some
fashion. You may perform any action you wish your character to attempt,
so long as it is reasonably safe to you and fellow players, and does not
damage property or the environment. Nothing will prohibit you from trying
to pick a lock during a game. No one will tell you that you are not allowed
to carry a sword because your character doesn't know how to use it. How
well you fight, run, climb, dodge, shoot arrows, sneak, lie, think, fast
talk, intimidate, break codes, pick locks, solve puzzles, and anything else
that you can think of, Xanodria either allows, or will simulate. The only
measure of how good you are is... how good you are! There are no levels,
no experience points, and no needless restrictions.
So I Use a Real Sword?
Well, not exactly. There are many actions that would be commonplace in a
Medieval-based fantasy world that
cannot be actually done. For example, we can hardly allow our players to
fight with real swords. Instead, the swords are foam padded PVC
pipes. Likewise, players who are portraying Physiks cannot be allowed to actually stitch up other players whose characters
have been wounded. We can, however, simulate stitches (red watercolor paint applied with a thin
brush).
How "Simulated" Skills Work
Simulated skills, like the combat and the
Physiks described above, follow
a few, simple principles:
- They are reasonably safe to players and the environment.
- They simulate the actual skill in some major way.
- The more you use the simulated skill, the better you will become at it.
- It teaches you something "real" about the skill simulated.
That's a Tall Order! Some Examples?
Sure! For example, our Medieval Fantasy Blacksmith. A Blacksmith's purpose
in the game is to repair metallic armour that has taken "damage"
during a fight. Metal armour can withstand a number of hits before it is counted
as useless: therefore, repairing such damage can be important between fights!
The Blacksmith simulates repair by adding 20 links to a "ten sheet"
of real, metal chain mail. How does this satisfy the requirements above?
Observe:
- Making chain mail is very safe, and harms nothing.
- Blacksmiths of old actually made chain mail as part of their duties.
- Experienced mail-makers are much faster than beginners.
- When you've done enough repairs, you've just made yourself a chain shirt!
Other skills work in similar ways. The table below lists many of them.
Notes on Combat.
Combat - General:
Combat skills are different from most of the other skills in Xanodria. In game,
anyone can wield a sword or arrow. However, out of game, each player (cast or
adventurer) must be safety certified with both a ranged weapon and a melee
weapon. If you are not certified do not touch the weapons. The good news is that
certification takes place before each game (you are required to certify once a
year) and that it is a safety certification and not a skills certification. You
don't have to be good to pass, just safe. To improve this skill, you can
practice on your own or ask to be trained by someone such as the Shadow Guardians.
Combat - Open Hand:
There is an advanced combat technique called Open Hand. A master of Open
Hand is allowed to use an open hand to deflect weapons. Only someone who has
been trained, in game, may practice this defense. There is no simulated Open
Hand offence or attack. If you use Open Hand with out training you will be
wounded in the hand you used to block (also, if you don't know what you are
doing, you risk jamming a finger on the other person's boffer weapon... causing a
safety violation...). For training see the Shadow Guardians, and expect to
spend a year or three practicing.
So, what guilds, trades and callings are available in game?
Alchemist
Blacksmith
Mage
Mercenary
Physik
Scholar
Shadow
Guardian
Tanner
Thief